| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| struct S { | |
| vec3 v; | |
| }; | |
| layout (binding = 0) buffer S_1 { | |
| vec3 v; | |
| } U; | |
| void f() { | |
| U.v = vec3(1.0f, 2.0f, 3.0f); | |
| U.v.x = 1.0f; | |
| U.v.y = 2.0f; | |
| U.v.z = 3.0f; | |
| } |