blob: def30dbef0ac02ce07956e500ff265fed808158c [file] [log] [blame]
#version 310 es
precision mediump float;
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0) buffer S_1 {
Inner arr[];
} s;
struct tint_symbol_2 {
uint idx;
};
void tint_symbol_inner(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;
uvec3 c = s.arr[idx].c;
uint d = s.arr[idx].d;
vec3 e = s.arr[idx].e;
float f = s.arr[idx].f;
mat2x3 g = s.arr[idx].g;
mat3x2 h = s.arr[idx].h;
ivec4 i[4] = s.arr[idx].i;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.idx);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.idx = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}