| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| const mat4x3 m = mat4x3(vec3(0.0f, 1.0f, 2.0f), vec3(3.0f, 4.0f, 5.0f), vec3(6.0f, 7.0f, 8.0f), vec3(9.0f, 10.0f, 11.0f)); |