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/
tint
/
refs/heads/chromium/4857
/
.
/
test
/
expressions
/
type_ctor
/
vec3
/
explicit
/
bool.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
main
()
{
unused_entry_point
();
}
const
bvec3 v
=
bvec3
(
false
,
true
,
false
);