blob: b1f94d93f214f384102c796a23429012837cc1c3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
void textureDimensions_dc2dd0() {
int res = imageSize(arg_0_1);
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
textureDimensions_dc2dd0();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
void textureDimensions_dc2dd0() {
int res = imageSize(arg_0_1);
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
textureDimensions_dc2dd0();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
void textureDimensions_dc2dd0() {
int res = imageSize(arg_0_1);
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
textureDimensions_dc2dd0();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:4: 'uimage1D' : Reserved word.
WARNING: 0:4: 'layout' : useless application of layout qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.