blob: 0e60a5069798c12cdd5b0119cd543ca289616de4 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_100dc0() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f), int3(0, 0, 0));
}
void fragment_main() {
textureSample_100dc0();
return;
}