blob: 98685b6922cdef92a1640f8d846f9c9257ded50c [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_25fcd1() {
float res = arg_0.SampleCmp(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0));
}
void fragment_main() {
textureSampleCompare_25fcd1();
return;
}