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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_depth_2d;
@group(1) @binding(1) var arg_1: sampler_comparison;
// fn textureSampleCompareLevel(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32
fn textureSampleCompareLevel_2ad2b1() {
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1.0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleCompareLevel_2ad2b1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureSampleCompareLevel_2ad2b1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureSampleCompareLevel_2ad2b1();
}