blob: a33d0bddd26726503b37dd668a094e5aa8c3ec06 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}