Sign in
dawn
/
tint
/
refs/heads/chromium/4857
/
.
/
test
/
intrinsics
/
textureGather
/
i32
/
alpha.wgsl.expected.hlsl
blob: 80023eb184c0106fbd2e1385cb652705d3b630e4 [
file
] [
log
] [
blame
] [
edit
]
Texture2D
<int4>
t
:
register
(
t0
,
space1
);
SamplerState
s
:
register
(
s1
,
space1
);
void
main
()
{
int4 res
=
t
.
GatherAlpha
(
s
,
float2
(
0.0f
,
0.0f
));
return
;
}