blob: 58ca17459008cae42b5358938e2dc5f98cd29177 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}