struct InnerS { | |
int v; | |
}; | |
struct S1 { | |
InnerS a2[8]; | |
}; | |
struct OuterS { | |
S1 a1[8]; | |
}; | |
cbuffer cbuffer_uniforms : register(b4, space1) { | |
uint4 uniforms[1]; | |
}; | |
[numthreads(1, 1, 1)] | |
void main() { | |
InnerS v = (InnerS)0; | |
OuterS s = (OuterS)0; | |
{ | |
S1 tint_symbol_1[8] = s.a1; | |
const uint tint_symbol_2_save = uniforms[0].x; | |
InnerS tint_symbol_3[8] = tint_symbol_1[tint_symbol_2_save].a2; | |
tint_symbol_3[uniforms[0].y] = v; | |
tint_symbol_1[tint_symbol_2_save].a2 = tint_symbol_3; | |
s.a1 = tint_symbol_1; | |
} | |
return; | |
} |