blob: 4e61683afcbf698eb76164ff39a883a434f73acf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint i;
};
struct OuterS {
float3 v1;
};
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
OuterS s1 = {};
s1.v1[(*(tint_symbol_1)).i] = 1.0f;
return;
}