blob: 9438771f380d521e6149de01b405c379f2ae4e95 [file] [log] [blame]
struct Array {
values : array<i32, 2>;
};
struct buf0 {
zero : i32;
};
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_52 : bool = false;
var x_17 : i32;
var x_18 : i32;
var x_16 : array<i32, 2>;
var param : Array;
var x_20 : i32;
var x_21_phi : i32;
let x_12 : i32 = x_8.zero;
let x_22 : array<i32, 2> = x_16;
var x_23_1 : array<i32, 2> = x_22;
x_23_1[0u] = x_12;
let x_23 : array<i32, 2> = x_23_1;
x_16 = x_23;
let x_54 : array<i32, 2> = x_16;
param = Array(x_54);
x_52 = false;
loop {
var x_20_phi : i32;
var x_67_phi : bool;
loop {
let x_19 : i32 = param.values[x_12];
if ((x_19 == 0)) {
x_52 = true;
x_17 = 42;
x_20_phi = 42;
x_67_phi = true;
break;
}
x_20_phi = 0;
x_67_phi = false;
break;
}
x_20 = x_20_phi;
let x_67 : bool = x_67_phi;
x_21_phi = x_20;
if (x_67) {
break;
}
x_52 = true;
x_17 = 42;
x_21_phi = 42;
break;
}
let x_21 : i32 = x_21_phi;
x_18 = x_21;
if ((x_21 == 42)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn func_struct_Array_i1_2_1_(a : ptr<function, Array>) -> i32 {
var x_74 : bool = false;
var x_13 : i32;
var x_14 : i32;
var x_76_phi : bool;
var x_15_phi : i32;
x_76_phi = false;
loop {
var x_81 : bool;
var x_81_phi : bool;
var x_14_phi : i32;
var x_91_phi : bool;
let x_76 : bool = x_76_phi;
x_81_phi = x_76;
loop {
x_81 = x_81_phi;
let x_10 : i32 = x_8.zero;
let x_11 : i32 = (*(a)).values[x_10];
if ((x_11 == 0)) {
x_74 = true;
x_13 = 42;
x_14_phi = 42;
x_91_phi = true;
break;
}
x_14_phi = 0;
x_91_phi = x_81;
break;
continuing {
x_81_phi = false;
}
}
x_14 = x_14_phi;
let x_91 : bool = x_91_phi;
x_15_phi = x_14;
if (x_91) {
break;
}
x_74 = true;
x_13 = 42;
x_15_phi = 42;
break;
continuing {
x_76_phi = false;
}
}
let x_15 : i32 = x_15_phi;
return x_15;
}