| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| int zero; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| int zero; |
| } x_5; |
| |
| void main_1() { |
| int x_9[1] = int[1](0); |
| int x_10_phi = 0; |
| int x_6 = x_9[0u]; |
| while (true) { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_7 = x_5.zero; |
| int x_8 = x_9[x_7]; |
| if ((x_8 == x_6)) { |
| x_10_phi = 1; |
| break; |
| } |
| x_10_phi = 2; |
| break; |
| } |
| int x_10 = x_10_phi; |
| if (((x_10 == 1) | (x_10 == 2))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:29: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:29: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |