| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[4]; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[4]; |
| } x_5; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| mat2 m = mat2(0.0f, 0.0f, 0.0f, 0.0f); |
| float f = 0.0f; |
| int i = 0; |
| int j = 0; |
| int x_36 = x_5.x_GLF_uniform_int_values[1].el; |
| if ((x_36 == 1)) { |
| float x_40 = f; |
| m = mat2(vec2(x_40, 0.0f), vec2(0.0f, x_40)); |
| } |
| int x_45 = x_5.x_GLF_uniform_int_values[1].el; |
| i = x_45; |
| while (true) { |
| int x_50 = i; |
| int x_52 = x_5.x_GLF_uniform_int_values[0].el; |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| int x_56 = x_5.x_GLF_uniform_int_values[1].el; |
| j = x_56; |
| while (true) { |
| int x_61 = j; |
| int x_63 = x_5.x_GLF_uniform_int_values[0].el; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| int x_66 = i; |
| int x_67 = j; |
| int x_68 = i; |
| int x_70 = x_5.x_GLF_uniform_int_values[0].el; |
| m[x_66][x_67] = float(((x_68 * x_70) + j)); |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| mat2 x_80 = m; |
| int x_82 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_85 = x_5.x_GLF_uniform_int_values[2].el; |
| int x_88 = x_5.x_GLF_uniform_int_values[0].el; |
| int x_91 = x_5.x_GLF_uniform_int_values[3].el; |
| mat2 x_95 = mat2(vec2(float(x_82), float(x_85)), vec2(float(x_88), float(x_91))); |
| if ((all(equal(x_80[0u], x_95[0u])) & all(equal(x_80[1u], x_95[1u])))) { |
| int x_109 = x_5.x_GLF_uniform_int_values[2].el; |
| int x_112 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_115 = x_5.x_GLF_uniform_int_values[1].el; |
| int x_118 = x_5.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4(float(x_109), float(x_112), float(x_115), float(x_118)); |
| } else { |
| int x_122 = x_5.x_GLF_uniform_int_values[1].el; |
| float x_123 = float(x_122); |
| x_GLF_color = vec4(x_123, x_123, x_123, x_123); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:64: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion) |
| ERROR: 0:64: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |