blob: 89aaf528ebfaaf0c55e266bf424b18c3b0536fd4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
vec2 a = vec2(0.0f, 0.0f);
vec2 b = vec2(0.0f, 0.0f);
a = vec2(1.0f, 1.0f);
float x_25 = a.x;
a.x = (x_25 + 0.5f);
b = frac(a);
float x_31 = b.x;
if ((x_31 == 0.5f)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:11: 'frac' : no matching overloaded function found
ERROR: 0:11: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
ERROR: 0:11: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.