| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf1 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| vec2 injectionSwitch; |
| } x_11; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| vec2 resolution; |
| } x_19; |
| |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout vec2 p, inout vec2 a, inout vec2 b, inout vec2 c) { |
| float x_78 = 0.0f; |
| float x_79 = 0.0f; |
| float x_80 = 0.0f; |
| vec2 param = vec2(0.0f, 0.0f); |
| vec2 param_1 = vec2(0.0f, 0.0f); |
| vec2 param_2 = vec2(0.0f, 0.0f); |
| vec2 param_3 = vec2(0.0f, 0.0f); |
| vec2 param_4 = vec2(0.0f, 0.0f); |
| vec2 param_5 = vec2(0.0f, 0.0f); |
| bool x_147 = false; |
| bool x_203 = false; |
| bool x_148_phi = false; |
| bool x_204_phi = false; |
| float x_82 = p.x; |
| float x_84 = a.x; |
| float x_87 = p.y; |
| float x_89 = a.y; |
| float x_93 = b.x; |
| float x_94 = a.x; |
| float x_97 = b.y; |
| float x_98 = a.y; |
| param = vec2((x_82 - x_84), (x_87 - x_89)); |
| param_1 = vec2((x_93 - x_94), (x_97 - x_98)); |
| float x_102 = param.x; |
| float x_104 = param_1.y; |
| float x_107 = param_1.x; |
| float x_109 = param.y; |
| float x_111 = ((x_102 * x_104) - (x_107 * x_109)); |
| x_80 = x_111; |
| float x_112 = p.x; |
| float x_113 = b.x; |
| float x_115 = p.y; |
| float x_116 = b.y; |
| float x_120 = c.x; |
| float x_121 = b.x; |
| float x_124 = c.y; |
| float x_125 = b.y; |
| param_2 = vec2((x_112 - x_113), (x_115 - x_116)); |
| param_3 = vec2((x_120 - x_121), (x_124 - x_125)); |
| float x_129 = param_2.x; |
| float x_131 = param_3.y; |
| float x_134 = param_3.x; |
| float x_136 = param_2.y; |
| float x_138 = ((x_129 * x_131) - (x_134 * x_136)); |
| x_79 = x_138; |
| bool x_139 = (x_111 < 0.0f); |
| bool x_141 = (x_139 & (x_138 < 0.0f)); |
| x_148_phi = x_141; |
| if (!(x_141)) { |
| x_147 = ((x_111 >= 0.0f) & (x_138 >= 0.0f)); |
| x_148_phi = x_147; |
| } |
| int x_153_phi = 0; |
| if (!(x_148_phi)) { |
| x_153_phi = 0; |
| while (true) { |
| int x_154 = 0; |
| int x_164_phi = 0; |
| int x_153 = x_153_phi; |
| float x_159 = x_11.injectionSwitch.y; |
| int x_160 = int(x_159); |
| if ((x_153 < x_160)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| x_164_phi = 0; |
| while (true) { |
| int x_165 = 0; |
| int x_164 = x_164_phi; |
| if ((x_164 < x_160)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| { |
| x_165 = (x_164 + 1); |
| x_164_phi = x_165; |
| } |
| } |
| { |
| x_154 = (x_153 + 1); |
| x_153_phi = x_154; |
| } |
| } |
| return 0; |
| } |
| float x_171 = p.x; |
| float x_172 = c.x; |
| float x_174 = p.y; |
| float x_175 = c.y; |
| float x_178 = a.x; |
| float x_179 = c.x; |
| float x_181 = a.y; |
| float x_182 = c.y; |
| param_4 = vec2((x_171 - x_172), (x_174 - x_175)); |
| param_5 = vec2((x_178 - x_179), (x_181 - x_182)); |
| float x_186 = param_4.x; |
| float x_188 = param_5.y; |
| float x_191 = param_5.x; |
| float x_193 = param_4.y; |
| float x_195 = ((x_186 * x_188) - (x_191 * x_193)); |
| x_78 = x_195; |
| bool x_197 = (x_139 & (x_195 < 0.0f)); |
| x_204_phi = x_197; |
| if (!(x_197)) { |
| x_203 = ((x_111 >= 0.0f) & (x_195 >= 0.0f)); |
| x_204_phi = x_203; |
| } |
| if (!(x_204_phi)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| void main_1() { |
| vec2 param_6 = vec2(0.0f, 0.0f); |
| vec2 param_7 = vec2(0.0f, 0.0f); |
| vec2 param_8 = vec2(0.0f, 0.0f); |
| vec2 param_9 = vec2(0.0f, 0.0f); |
| vec4 x_60 = tint_symbol; |
| vec2 x_63 = x_19.resolution; |
| param_6 = (vec2(x_60.x, x_60.y) / x_63); |
| param_7 = vec2(0.699999988f, 0.300000012f); |
| param_8 = vec2(0.5f, 0.899999976f); |
| param_9 = vec2(0.100000001f, 0.400000006f); |
| int x_65 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_65 == 1)) { |
| float x_71 = x_11.injectionSwitch.y; |
| float x_73 = x_11.injectionSwitch.x; |
| if ((x_71 >= x_73)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:69: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:69: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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