| #version 310 es | |
| precision mediump float; | |
| vec3 Bad(uint index, vec3 rd) { | |
| vec3 normal = vec3(0.0f); | |
| normal[index] = -(sign(rd[index])); | |
| return normalize(normal); | |
| } | |
| struct S { | |
| vec3 v; | |
| uint i; | |
| }; | |
| layout(binding = 0) buffer S_1 { | |
| vec3 v; | |
| uint i; | |
| } io; | |
| void tint_symbol(uint idx) { | |
| io.v = Bad(io.i, io.v); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(gl_LocalInvocationIndex); | |
| return; | |
| } |