#include <metal_stdlib> | |
using namespace metal; | |
struct Uniforms { | |
/* 0x0000 */ uint i; | |
}; | |
struct tint_array_wrapper { | |
uint arr[8]; | |
}; | |
struct OuterS { | |
tint_array_wrapper a1; | |
}; | |
uint f(uint i) { | |
return (i + 1u); | |
} | |
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
OuterS s1 = {}; | |
float3 v = 0.0f; | |
v[s1.a1.arr[(*(tint_symbol_1)).i]] = 1.0f; | |
v[f(s1.a1.arr[(*(tint_symbol_1)).i])] = 1.0f; | |
return; | |
} | |