| #version 310 es |
| precision mediump float; |
| |
| struct S { |
| float a; |
| }; |
| |
| bool bool_var = false; |
| int i32_var = 0; |
| uint u32_var = 0u; |
| float f32_var = 0.0f; |
| ivec2 v2i32_var = ivec2(0, 0); |
| uvec3 v3u32_var = uvec3(0u, 0u, 0u); |
| vec4 v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| mat2x3 m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float arr_var[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); |
| S struct_var = S(0.0f); |
| void tint_symbol() { |
| bool_var = false; |
| i32_var = 0; |
| u32_var = 0u; |
| f32_var = 0.0f; |
| v2i32_var = ivec2(0, 0); |
| v3u32_var = uvec3(0u, 0u, 0u); |
| v4f32_var = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| m2x3_var = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float tint_symbol_1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); |
| arr_var = tint_symbol_1; |
| S tint_symbol_2 = S(0.0f); |
| struct_var = tint_symbol_2; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |