blob: 6def1e9bbec32a1a1d23348084eef647adc876c7 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
uint field0;
float field1;
uint field2[2];
};
void main_1() {
bool x_101_phi = false;
bool x_11 = (true & true);
bool x_12 = !(x_11);
x_101_phi = x_11;
if (true) {
x_101_phi = x_12;
}
bool x_101 = x_101_phi;
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:12: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion)
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.