#include <metal_stdlib> | |
using namespace metal; | |
struct Uniforms { | |
/* 0x0000 */ uint i; | |
/* 0x0004 */ uint j; | |
}; | |
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
float2x4 m1 = float2x4(0.0f); | |
m1[(*(tint_symbol_1)).i][0] = 1.0f; | |
return; | |
} | |