#version 310 es | |
precision mediump float; | |
struct Uniforms { | |
uint i; | |
uint j; | |
}; | |
layout(binding = 4) uniform Uniforms_1 { | |
uint i; | |
uint j; | |
} uniforms; | |
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
void tint_symbol() { | |
m1[uniforms.i] = vec4(1.0f); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |