SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
struct S { | |
uint field0; | |
uint field1[]; | |
}; | |
layout(binding = 0) buffer S_1 { | |
uint field0; | |
uint field1[]; | |
} myvar; | |
void main_1() { | |
myvar.field1[1u] = 0u; | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:6: '' : array size required | |
ERROR: 0:7: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |