| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| void main_1() { |
| vec2 x_1 = (vec2(50.0f, 60.0f) % vec2(60.0f, 50.0f)); |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| } |
| |
| void main() { |
| tint_symbol(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const 2-component vector of float' and a right operand of type ' const 2-component vector of float' (or there is no acceptable conversion) |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |