| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| void main_1() { |
| bvec2 x_1 = (bvec2(true, false) & bvec2(false, true)); |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| } |
| |
| void main() { |
| tint_symbol(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const 2-component vector of bool' and a right operand of type ' const 2-component vector of bool' (or there is no acceptable conversion) |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |