blob: fa8c48e723caf163fdd33bb527d423e4bac87b2d [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
if (front_facing) {
vec4 foo = position;
uint bar = (sample_index + sample_mask);
}
}
void main() {
tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMask[0]));
return;
}
Error parsing GLSL shader:
ERROR: 0:12: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.