blob: 4c7b4dff13df6e3a5460a34a832a05f79350899d [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_81c19a() {
float4 res = arg_0.SampleBias(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0));
}
void fragment_main() {
textureSampleBias_81c19a();
return;
}