blob: e15e362cb3181e8f9d248466f58fb4ba66256e65 [file] [log] [blame]
SKIP: FAILED
#version 310 es
uint tint_pack2x16snorm(vec2 param_0) {
int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff;
return asuint(i.x | i.y << 16);
}
void pack2x16snorm_6c169b() {
uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f));
}
vec4 vertex_main() {
pack2x16snorm_6c169b();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'int2' : undeclared identifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uint tint_pack2x16snorm(vec2 param_0) {
int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff;
return asuint(i.x | i.y << 16);
}
void pack2x16snorm_6c169b() {
uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f));
}
void fragment_main() {
pack2x16snorm_6c169b();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'int2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uint tint_pack2x16snorm(vec2 param_0) {
int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff;
return asuint(i.x | i.y << 16);
}
void pack2x16snorm_6c169b() {
uint res = tint_pack2x16snorm(vec2(0.0f, 0.0f));
}
void compute_main() {
pack2x16snorm_6c169b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'int2' : undeclared identifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.