| @group(1) @binding(0) var arg_0 : texture_depth_cube_array; | |
| @group(1) @binding(1) var arg_1 : sampler_comparison; | |
| fn textureGatherCompare_60d2d1() { | |
| var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec3<f32>(), 1, 1.0); | |
| } | |
| @stage(vertex) | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureGatherCompare_60d2d1(); | |
| return vec4<f32>(); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| textureGatherCompare_60d2d1(); | |
| } | |
| @stage(compute) @workgroup_size(1) | |
| fn compute_main() { | |
| textureGatherCompare_60d2d1(); | |
| } |