blob: 6f582e34608a8ddd4f66916d47b3fe7e58ebb447 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_667d76() {
float res = arg_0.Sample(arg_1, float2(0.0f, 0.0f), int2(0, 0)).x;
}
void fragment_main() {
textureSample_667d76();
return;
}