| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler3D arg_0_arg_1; | |
| void textureSampleBias_df91bb() { | |
| vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0), 1.0f); | |
| } | |
| void fragment_main() { | |
| textureSampleBias_df91bb(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |