| Texture2D arg_0 : register(t0, space1); | |
| SamplerComparisonState arg_1 : register(s1, space1); | |
| void textureSampleCompare_25fcd1() { | |
| float res = arg_0.SampleCmp(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0)); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_25fcd1(); | |
| return; | |
| } |