| Texture2DArray arg_0 : register(t0, space1); | |
| SamplerComparisonState arg_1 : register(s1, space1); | |
| void textureSampleCompare_dd431d() { | |
| float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_dd431d(); | |
| return; | |
| } |