| #include <metal_stdlib> |
| |
| using namespace metal; |
| void main_1(thread float4* const tint_symbol_3) { |
| *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 gl_Position; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 gl_Position [[position]]; |
| }; |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| return wrapper_result; |
| } |
| |