| #include <metal_stdlib> |
| |
| using namespace metal; |
| kernel void tint_symbol() { |
| thread bool tint_symbol_1 = bool(1u); |
| thread bool tint_symbol_2 = bool(1); |
| thread bool tint_symbol_3 = bool(1.0f); |
| thread int tint_symbol_4 = int(1u); |
| thread int tint_symbol_5 = int(1.0f); |
| thread int tint_symbol_6 = int(true); |
| thread uint tint_symbol_7 = uint(1); |
| thread uint tint_symbol_8 = uint(1.0f); |
| thread uint tint_symbol_9 = uint(true); |
| thread bool3 tint_symbol_10 = bool3(uint3(1u)); |
| thread bool3 tint_symbol_11 = bool3(int3(1)); |
| thread bool3 tint_symbol_12 = bool3(float3(1.0f)); |
| thread bool3 tint_symbol_13 = bool3(bool2(float2(123.0f)), true); |
| thread bool4 tint_symbol_14 = bool4(bool2(float2(123.0f, 0.0f)), bool2(true, bool(float(0.0f)))); |
| thread int3 tint_symbol_15 = int3(uint3(1u)); |
| thread int3 tint_symbol_16 = int3(float3(1.0f)); |
| thread int3 tint_symbol_17 = int3(bool3(true)); |
| thread uint3 tint_symbol_18 = uint3(int3(1)); |
| thread uint3 tint_symbol_19 = uint3(float3(1.0f)); |
| thread uint3 tint_symbol_20 = uint3(bool3(true)); |
| tint_symbol_1 = bool(); |
| tint_symbol_2 = bool(); |
| tint_symbol_3 = bool(); |
| tint_symbol_4 = int(); |
| tint_symbol_5 = int(); |
| tint_symbol_6 = int(); |
| tint_symbol_7 = uint(); |
| tint_symbol_8 = uint(); |
| tint_symbol_9 = uint(); |
| tint_symbol_10 = bool3(); |
| tint_symbol_11 = bool3(); |
| tint_symbol_12 = bool3(); |
| tint_symbol_13 = bool3(); |
| tint_symbol_14 = bool4(); |
| tint_symbol_15 = int3(); |
| tint_symbol_16 = int3(); |
| tint_symbol_17 = int3(); |
| tint_symbol_18 = uint3(); |
| tint_symbol_19 = uint3(); |
| tint_symbol_20 = uint3(); |
| return; |
| } |
| |