| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct MyStruct { |
| float f1; |
| }; |
| |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| |
| int ret_i32() { |
| return 1; |
| } |
| |
| uint ret_u32() { |
| return 1u; |
| } |
| |
| float ret_f32() { |
| return 1.0f; |
| } |
| |
| MyStruct ret_MyStruct() { |
| MyStruct const tint_symbol_2 = {}; |
| return tint_symbol_2; |
| } |
| |
| tint_array_wrapper ret_MyArray() { |
| tint_array_wrapper const tint_symbol_3 = {.arr={}}; |
| return tint_symbol_3; |
| } |
| |
| void var_decls() { |
| int v1 = 1; |
| uint v2 = 1u; |
| float v3 = 1.0f; |
| int3 v4 = int3(1, 1, 1); |
| uint3 v5 = uint3(1u, 1u, 1u); |
| float3 v6 = float3(1.0f, 1.0f, 1.0f); |
| float3x3 v7 = float3x3(v6, v6, v6); |
| MyStruct v8 = {.f1=1.0f}; |
| tint_array_wrapper v9 = {.arr={}}; |
| int v10 = ret_i32(); |
| uint v11 = ret_u32(); |
| float v12 = ret_f32(); |
| MyStruct v13 = ret_MyStruct(); |
| MyStruct v14 = ret_MyStruct(); |
| tint_array_wrapper v15 = ret_MyArray(); |
| } |
| |
| struct tint_symbol_1 { |
| float4 value [[color(0)]]; |
| }; |
| |
| float4 tint_symbol_inner() { |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| float4 const inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |