blob: f75dbecdd0e57d2e58c946c3549a71c1f505dc44 [file] [log] [blame]
#version 310 es
uniform highp isampler2D arg_1_arg_2;
void textureGather_69e0fb() {
ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(0.0f, 0.0f), ivec2(0, 0), 1);
}
vec4 vertex_main() {
textureGather_69e0fb();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp isampler2D arg_1_arg_2;
void textureGather_69e0fb() {
ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(0.0f, 0.0f), ivec2(0, 0), 1);
}
void fragment_main() {
textureGather_69e0fb();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler2D arg_1_arg_2;
void textureGather_69e0fb() {
ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(0.0f, 0.0f), ivec2(0, 0), 1);
}
void compute_main() {
textureGather_69e0fb();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}