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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
// fn textureNumLevels(texture: texture_depth_2d_array) -> i32
fn textureNumLevels_f5828d() {
var res: i32 = textureNumLevels(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f5828d();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLevels_f5828d();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_f5828d();
}