blob: 1e21709ed5cbf0896e565a553b3eadddfa8748af [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_02aa9b() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), int2(0, 0));
}
void fragment_main() {
textureSample_02aa9b();
return;
}