blob: fb6be7b9add01c54261b4c863542f4400e446ad8 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_7c3baa() {
float4 res = arg_0.Sample(arg_1, float2(0.0f, 0.0f), int2(0, 0));
}
void fragment_main() {
textureSample_7c3baa();
return;
}