blob: e68a55142ffbd5f01d1c024c50e6dba35e472dd1 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleBias_df91bb() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0), 1.0f);
}
void fragment_main() {
textureSampleBias_df91bb();
}
void main() {
fragment_main();
return;
}