blob: c9c75d992e8e1f4c70498fd952c5f7239d7d11c0 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_eed7c4() {
float4 res = arg_0.SampleBias(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_eed7c4();
return;
}