blob: 0eaad4f49f4aa773c33d7a0e9d502a233d0f6737 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_a3ca7e() {
float res = arg_0.SampleCmp(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_a3ca7e();
return;
}