blob: d0d5dbe8bab2d81ce6ac59c18ef1b46d5a45b456 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 1);
}
void main() {
tint_symbol();
return;
}