blob: 4eb8c6027547fbd9cb158f9c938b091cf66b2dcf [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<f32>;
@group(1) @binding(1) var s : sampler;
@stage(fragment)
fn main() {
var res : vec4<f32> = textureGather(0, t, s, vec2<f32>());
}