blob: 832b1d2b48de30e5b818b7ce1587206d297ed25e [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 1);
}
void main() {
tint_symbol();
return;
}