blob: 55a95fc36d4c7b32afc5ed0f70395c603078a6bc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) {
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(0), component::z);
return;
}