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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#ifndef SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_
#define SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_
#include <memory>
#include <random>
#include <vector>
namespace tint::fuzzers {
/// Wrapper interface around STL random number engine
class RandomGeneratorEngine {
public:
/// Constructor
RandomGeneratorEngine();
/// Destructor
virtual ~RandomGeneratorEngine();
/// Move Constructor
RandomGeneratorEngine(RandomGeneratorEngine&&);
/// Generates a random uint32_t value from uniform distribution.
/// @param lower - lower bound of integer generated
/// @param upper - upper bound of integer generated
/// @returns i, where lower <= i < upper
virtual uint32_t RandomUInt32(uint32_t lower, uint32_t upper) = 0;
/// Generates a random uint64_t value from uniform distribution.
/// @param lower - lower bound of integer generated
/// @param upper - upper bound of integer generated
/// @returns i, where lower <= i < upper
virtual uint64_t RandomUInt64(uint64_t lower, uint64_t upper) = 0;
/// Generates N bytes of pseudo-random data
/// @param dest - memory location to store data
/// @param n - number of bytes of data to generate
virtual void RandomNBytes(uint8_t* dest, size_t n) = 0;
private:
// Disallow copy & assign
RandomGeneratorEngine(const RandomGeneratorEngine&) = delete;
RandomGeneratorEngine& operator=(const RandomGeneratorEngine&) = delete;
}; // class RandomGeneratorEngine
} // namespace tint::fuzzers
#endif // SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_